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Pokecentral 101 : A Pokemon Trainer School

Pokecentral101 Movedex Pokecentral 101 : A Pokemon Trainer School

Name Power Accuracy PP Description
Absorb 20 100% 20 Leeches 50% of damage.                                                           
Acid 40 100% 30 10% chance to lower Special Defens 1 stage.
Acid Armor - - 40 Raises Defense 2 stages.
Acupressure - - 30 Will randomly boost a stat 2 stages.
Aerial Ace 60 - 20 Always hits.
Aeroblast 100 95% 5 High critical hit rate.
Agility - - 30 Raises Speed 2 stages.
Air Cutter 55 95% 25 High critical hit rate.
Air Slash 75 95% 20 30% chance to flinch.
Amnesia - - 20 Raises Special Defense 2 stages.
AncientPower 60 100% 5 10% chance to boost all stats 1 stage.
Aqua Jet 40 100% 20 User of this move will strike first.
Aqua Ring - - 20 User recovers 1/16th of users max Hit Points each turn.
Aqua Tail 90 90% 10 No secondary effects.
Arm Thrust 15 100% 20 Hits 2-5 times in 1 turn.
Aromatherapy - - 5 Cures status on the user's team.
Assist - - 20 Uses a random move from the user's team.
Assurance 50 100% 10 Base power doubles if the target takes damage already.
Astonish 30 100% 15 30% chance to flinch.
Attack Order 90 100% 15 High critical hit rate.
Attract - 100% 15 Targets of the opposite gender have a 50% chance to do nothing.
Aura Sphere 90 - 0 Ignores accuracy modifiers.
Aurora Beam 65 100% 20 10% chance to lower Attack.
Avalanche 60 100% 0 Doubles in power if damaged.
Barrage 15 85% 20 Hits 2-5 times in 1 turn.
Barrier - - 30 Raises Defense 2 stages.
Baton Pass - - 40 User switches, but passes on all stat changes and some special conditions.
Beat Up 10 100% 10 All Pokemon not KO'd will help attack the target/target Pokemon.
Belly Drum - - 10 User loses 50% max Hit Points. Maximizes Attack.
Bide - - 10 Charges for 2 turns; returns double the damage received in those turns.
Bind 15 75% 20 Target looses ability to switch and is damaged at the end of each turn from 2 - 5 turns.
Bite 60 100% 25 30% chance to flinch.
Blast Burn 150 90% 5 User cannot move next turn.
Blaze Kick 85 90% 10 High critical hit rate. 10% chance to burn the target.
Blizzard 120 70% 5 10% chance to freeze.
Block - - 5 The target cannot switch out.
Body Slam 85 100% 15 30% chance to paralyze.
Bone Club 65 85% 20 10% chance to flinch.
Bone Rush 25 80% 10 Hits 2-5 times in 1 turn.
Bonemerang 50 90% 10 Hits twice in 1 turn.
Bounce 85 85% 5 User is made invulnerable for 1 turn, then hits the next turn. 30% chance to paralyze.
Brave Bird 120 100% 15 User receives 1/3rd recoil damage.
Brick Break 75 100% 15 Destroys Light Screen and Reflect, then hits.
Brine 65 100% 0 Base power doubles if target's Hit Points is 50% or less.
Bubble 20 100% 30 10% chance to lower Speed.
BubbleBeam 65 100% 20 10% chance to lower Speed.
Bug Bite 60 100% 20 Uses target's berry.
Bug Buzz 90 100% 0 10% chance to lower Special Defense 1 stage.
Bulk Up - - 20 Raises Attack and Defense 1 stage.
Bullet Punch 40 100% 0 User of this move will strike first.
Bullet Seed 10 100% 30 Hits 2-5 times in 1 turn.
Calm Mind - - 20 Raises Special Attack and Special Defense 1 stage.
Camouflage - - 20 Changes user's type based on terrain.
Captivate - 100% 0 Lowers an opposite gender target's Special Attack 2 stages.
Charge - - 20 Doubles power of an Electric move used next turn. Raises Special Defense 1 stage.
Charge Beam 50 90% 0 70% chance to boost Special Attack 1 stage.
Charm - 100% 20 Lowers target's Attack 2 stages.
Chatter 60 100% 0 Confuses the target.
Clamp 35 75% 10 Target looses ability to switch and is damaged at the end of each turn from 2 - 5 turns.
Close Combat 120 100% 0 Lowers user's Defense and Special Defense 1 stage.
Comet Punch 18 85% 15 Hits 2-5 times in 1 turn.
Confuse Ray - 100% 10 Confuses the target.
Confusion 50 100% 25 10% chance to confuse.
Constrict 10 100% 35 10% chance to lower Speed.
Conversion - - 30 Changes the users type based off of one the it's own moves type.
Conversion2 - - 30 Changes the user into a type that resists the last move used by the target.
Copycat - - 20 Uses the last move used in the battle.
Cosmic Power - - 20 Raises Defense and Special Defense 1 stage.
Cotton Spore - 85% 40 Lowers target's Speed 2 stages.
Counter - 100% 20 If hit by a physical attack, returns double the damage.
Covet 40 100% 40 Steals target's item.
Crabhammer 90 85% 10 High critical hit rate.
Cross Chop 100 80% 5 High critical hit rate.
Cross Poison 70 100% 0 High critical hit rate. 10% chance to poison target.
Crunch 80 100% 15 20% chance to lower Defense 1 stage.
Crush Claw 75 95% 10 50% chance to lower Defense 1 stage.
Crush Grip - 100% 0 Power depends on enemys Hit Points.
Curse - - 10 Does 1/4 damage per turn at the cost of half the user's max Hit Points if the user is a Ghost. Raises Attack and Defense and lowers Speed 1 stage otherwise.
Cut 50 95% 30 No secondary effects.
Dark Pulse 80 100% 0 20% chance to flinch.
Dark Void - 80% 0 Induces sleep.
Defend Order - - 0 Raises Defense and Special Defense 1 stage.
Defense Curl - - 40 Raises Defense 1 stage.
Defog - - 15 Lowers target's evasion 1 stage. Removes entry hazards.
Destiny Bond - - 5 If the user faints, the target faints.
Detect - - 5 Prevents any attack that effect the Pokemon from working.
Dig 80 100% 10 User is made invulnerable for 1 turn, then hits the next turn.
Disable - 80% 20 Prevents the last move used from being used again for 4-7 turns.
Discharge 80 100% 0 30% chance to paralyze.
Dive 80 100% 10 User is made invulnerable for 1 turn, then hits the next turn.
Dizzy Punch 70 100% 10 20% chance to confuse.
Doom Desire 120 85% 5 Deals damage at the end of the turn after 3 turns.
Double Hit 35 90% 0 Hits twice in 1 turn.
Double Kick 30 100% 30 Hits twice in 1 turn.
Double Team - - 15 Raises evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
DoubleSlap 15 85% 10 Hits 2-5 times in 1 turn.
Draco Meteor 140 90% 0 Lowers user's Special Attack 2 stages.
Dragon Claw 80 100% 15 No secondary effects.
Dragon Dance - - 20 Raises Attack and Speed 1 stage.
Dragon Pulse 90 100% 0 No secondary effects.
Dragon Rage - 100% 10 Does 40 damage.
Dragon Rush 100 75% 0 20% chance to flinch.
DragonBreath 60 100% 20 30% chance to paralyze.
Drain Punch 60 100% 0 Leeches 50% damage.
Dream Eater 100 100% 15 Leeches 50% damage. Only works on a sleeping Pokémon.
Drill Peck 80 100% 20 No secondary effects.
DynamicPunch 100 50% 5 Confuses the target.
Earth Power 90 100% 10 10% chance to lower Special Defense 1 stage.
Earthquake 100 100% 10 Hits Pokémon using Dig with double base power.
Egg Bomb 100 75% 10 No secondary effects.
Embargo - 100% 15 Item use is prevented for 5 turns.
Ember 40 100% 25 10% chance to burn.
Encore - 100% 5 Target will repeat the last used move from 4 - 8 turns.
Endeavor - 100% 5 Lowers the target's Hit Points to the user's Hit Points.
Endure - - 10 The user always survives with at least 1 Hit Points.
Energy Ball 80 100% 0 10% chance to lower Special Defense 1 stage.
Eruption 150 100% 5 Does less damage as the user's Hit Points decreases.
Explosion 250 100% 5 Faints the user. Treats all targets as if they have -2 stages of Defense.
Extrasensory 80 100% 30 10% chance to flinch.
ExtremeSpeed 80 100% 5 User of this move will strike first.
Facade 70 100% 20 Has 140 power when burned, paralyzed, or poisoned.
Faint Attack 60 - 20 Ignores accuracy modifiers.
Fake Out 40 100% 10 The user always attacks first, and flinches the target. Can only be used on the first turn out.
Fake Tears - 100% 20 Lowers Special Defense 2 stages.
False Swipe 40 100% 40 Always leaves the target with at least 1 Hit Points.
FeatherDance - 100% 15 Lowers Attack 2 stages.
Feint 50 100% 0 Only works if the target uses Detect or Protect; nullifies effects of those moves.
Fire Blast 120 85% 5 10% chance to burn.
Fire Fang 65 95% 0 10% chance to flinch. 10% chance to burn.
Fire Punch 75 100% 15 10% chance to burn.
Fire Spin 15 70% 15 Target looses ability to switch and is damaged at the end of each turn from 2 - 5 turns.
Fissure - 30% 5 Will OHKO the target.
Flail - 100% 15 Does more damage as Hit Points decreases.
Flame Wheel 60 100% 25 10% chance to burn. Defrosts the user.
Flamethrower 95 100% 15 10% chance to burn.
Flare Blitz 120 100% 0 Has 1/3 recoil. 10% chance to Burn.
Flash - 100% 20 Lowers target's accuracy 1 stage.
Flash Cannon 80 100% 0 10% chance to lower Special Defense 1 stage.
Flatter - 100% 15 Confuses the target. Raises the target's Special Attack 1 stage.
Fling - 100% 0 Throws the user's hold item at the target; effect depends on the item.
Fly 90 95% 15 User is made invulnerable for 1 turn, then hits the next turn.
Focus Blast 120 70% 0 10% chance to lower Special Defense 1 stage.
Focus Energy - - 30 Raises critical hit rate 2 stages.
Focus Punch 150 100% 20 Fails if the user is damaged.
Follow Me - - 20 All moves target the user.
Force Palm 60 100% 0 30% chance to paralyze.
Foresight - - 40 Blocks evasion modifiers. Allows Fighting and Normal to hit Ghost.
Frenzy Plant 150 90% 5 User cannot move next turn.
Frustration - 100% 20 No secondary effects.
Fury Attack 15 85% 20 Hits 2-5 times in 1 turn.
Fury Cutter 10 95% 20 Power doubles with each hit.
Fury Swipes 18 80% 15 Hits 2-5 times in 1 turn.
Future Sight 80 90% 15 Deals damage at the end of the turn after 3 turns.
Gastro Acid - 100% 0 Nullifies the target's ability.
Giga Drain 60 100% 5 Leeches 50% damage.
Giga Impact 150 90% 5 User cannot move next turn.
Glare - 75% 30 Paralyzes the target.
Grass Knot - 100% 0 Deals damage based on the target's weight.
GrassWhistle - 55% 15 Puts the target to sleep.
Gravity - - 0 For 5 turns, prevents flying or jumping; also disables Ground immunities.
Growl - 100% 40 Lowers target's Attack 1 stage.
Growth - - 40 Raises Special Attack 1 stage.
Grudge - - 5 If the user faints, the target's attack loses all of its PP.
Guard Swap - - 0 Switches Defense and Special Defense Raises and drops.
Guillotine - 30% 5 Will OHKO the target.
Gunk Shot 120 70% 0 30% chance to poison.
Gust 40 100% 35 Hits Bouncers and Fliers for twice base power.
Gyro Ball - 100% 0 Does damage based on the target's Speed and the user's Speed.
Hail - - 10 Creates Hail for 5 turns.
Hammer Arm 100 90% 0 Lowers the user's Speed 1 stage.
Harden - - 30 Raises Defense 1 stage.
Haze - - 30 Eliminates all stat changes.
Head Smash 150 80% 0 Has 1/2 recoil.
Headbutt 70 100% 15 30% chance to flinch.
Heal Bell - - 5 Cures status on the user's team.
Heal Block - 100% 0 Prevents the foes from using healing moves for 5 turns.
Heal Order - - 0 Heals 50% max Hit Points.
Healing Wish - - 0 KOs the user and heals the next Pokémon in.
Heart Swap - - 0 Switches stat Raises and drops.
Heat Wave 100 90% 10 10% chance to burn.
Helping Hand - - 20 Increases power of ally's moves 50%.
Hi Jump Kick 100 90% 20 If it misses, 1/2 the damage that would have been done is done to the user.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Horn Attack 65 100% 25 No secondary effects.
Horn Drill - 30% 5 Will OHKO the target.
Howl - - 40 Raises Attack 1 stage.
Hydro Cannon 150 90% 5 User cannot move next turn.
Hydro Pump 120 80% 5 No secondary effects.
Hyper Beam 150 90% 5 User cannot move next turn.
Hyper Fang 80 90% 15 10% chance to flinch.
Hyper Voice 90 100% 10 No secondary effects.
Hypnosis - 70% 20 Puts the target to sleep.
Ice Ball 30 90% 20 Doubles in power with each hit. Repeats for 5 turns.
Ice Beam 95 100% 10 10% chance to freeze.
Ice Fang 65 95% 0 10% chance to flinch. 10% chance to freeze.
Ice Punch 75 100% 15 10% chance to freeze.
Ice Shard 40 100% 0 User of this move will strike first.
Icicle Spear 10 100% 30 Hits 2-5 times in 1 turn.
Icy Wind 55 95% 15 Lowers target's Speed 1 stage.
Imprison - - 10 No target can use any of the user's moves.
Ingrain - - 20 Heals the user 1/16 its max Hit Points each turn. Prevents the user from switching.
Iron Defense - - 15 Raises Defense 2 stages.
Iron Head 80 100% 0 30% chance to flinch.
Iron Tail 100 75% 15 30% chance to lower Defense 1 stage.
Judgment 100 100% 0 Type is dependent on the user's held plate item.
Jump Kick 85 95% 25 If it misses, it does 1/2 the damage that would have been done to the user.
Karate Chop 50 100% 25 High critical hit rate.
Kinesis - 80% 15 Lowers Accuracy 1 stage.
Knock Off 20 100% 20 Removes the target's item.
Last Resort 130 100% 0 Can only be used if all other moves have been used once.
Lava Plume 80 100% 0 30% chance to burn.
Leaf Blade 90 100% 15 High critical hit rate.
Leaf Storm 140 90% 0 Lowers Special Attack 2 stages.
Leech Life 20 100% 15 Leeches 50% damage.
Leech Seed - 90% 10 Leeches 1/8 of the target's Hit Points each turn.
Leer - 100% 30 Lowers target's Defense 1 stage.
Lick 20 100% 30 30% chance to paralyze.
Light Screen - - 30 Lowers damage from special attacks for 5 turns.
Lock-On - - 5 The next move used will always hit.
Lovely Kiss - 75% 10 Puts the target to sleep.
Low Kick - 100% 20 Deals damage based on the target's weight.
Lucky Chant - - 0 Blocks Critical Hits for 5 turns.
Lunar Dance - - 0 KOs the user, then heals the next Pokémon in.
Luster Purge 70 100% 5 50% chance to lower Special Defense 1 stage.
Mach Punch 40 100% 30 User of this move will strike first.
Magic Coat - - 15 Bounces back certain non-damaging moves.
Magical Leaf 60 - 20 Ignores Accuracy modifiers.
Magma Storm 120 70% 0 Target looses ability to switch and is damaged at the end of each turn from 2 - 5 turns.
Magnet Bomb 60 - 0 Ignores accuracy modifiers.
Magnet Rise - - 0 User becomes immune to Ground moves for 5 turns.
Magnitude - 100% 30 Has variable damage.
Me First - - 20 Uses the target's attack at 1.5x power. Must be faster to work.
Mean Look - - 5 The target cannot switch out.
Meditate - - 40 Raises Attack 1 stage.
Mega Drain 40 100% 10 Leeches 50% damage.
Mega Kick 120 75% 5 No secondary effects.
Mega Punch 80 85% 20 No secondary effects.
Megahorn 120 85% 10 No secondary effects.
Memento - - 10 User faints. Lowers target's Attack and Special Attack 2 stages.
Metal Burst - 100% 0 Counters target's attack with 1.5x damage, but must go last.
Metal Claw 50 95% 35 10% chance to boost Attack 1 stage.
Metal Sound - 85% 40 Lower's Special Defense 2 stages.
Meteor Mash 100 85% 10 20% chance to raise Attack 1 stage.
Metronome - - 10 Picks a random move.
Milk Drink - - 10 Heals 50% max Hit Points.
Mimic - - 10 Copies the last move used by the target.
Mind Reader - - 5 The next move used will always hit.
Minimize - - 20 Raises evasion 1 stage.
Miracle Eye - - 0 Nullifies evasion. Allows Psychic moves to hit Darks.
Mirror Coat - 100% 20 If hit by a special attack, returns double the damage.
Mirror Move - - 20 Uses the last move targeted at the user.
Mirror Shot 65 85% 0 30% chance to lower accuracy 1 stage.
Mist - - 30 Prevents moves that lower stats from working for 5 turns.
Mist Ball 70 100% 5 50% chance to lower Special Attack 1 stage.
Moonlight - - 5 Heals variably depending on the weather.
Morning Sun - - 5 Heals variably depending on the weather.
Mud Bomb 65 85% 0 30% chance to lower Accuracy 1 stage.
Mud Shot 55 95% 15 Lowers Speed 1 stage.
Mud Sport - - 15 Electric attacks do 50% less damage.
Mud-Slap 20 100% 10 Lowers target's accuracy 1 stage.
Muddy Water 95 85% 10 30% chance to lower accuracy 1 stage.
Nasty Plot - - 0 Raises Special Attack 2 stages.
Natural Gift - 100% 0 Power and type depends on the user's held berry.
Nature Power - - 20 Attack changes based on terrain.
Needle Arm 60 100% 15 30% chance to flinch.
Night Shade - 100% 15 Does damage equal to the user's level.
Night Slash 70 100% 0 Crit ratio is 1 stage higher than normal
Nightmare - 100% 15 Does 1/4 of the target's max Hit Points per turn to a Sleeping target.
Octazooka 65 85% 10 50% chance to lower accuracy 1 stage.
Odor Sleuth - - 40 Blocks evasion modifiers. Allows Fighting and Normal to hit Ghost.
Ominous Wind 60 100% 5 10% chance to boost all stats 1 stage.
Outrage 120 100% 15 Repeats for 2-3 turns. Confuses at the end.
Overheat 140 90% 5 Lowers Special Attack 2 stages.
Pain Split - - 20 Averages both Pokémon's Hit Points.
Pay Day 40 100% 20 No secondary effects.
Payback 50 100% 0 Base power doubles if the target has taken its turn.
Peck 35 100% 35 No secondary effects.
Perish Song - - 5 All active Pokémon faint after 3 turns.
Petal Dance 90 100% 20 Repeats for 2-3 turns. Confuses the user at the end.
Pin Missile 14 85% 20 Hits 2-5 times in 1 turn.
Pluck 60 100% 20 Uses target's Berry.
Poison Fang 50 100% 15 30% chance to badly poison the target.
Poison Gas - 55% 40 Poisons the target.
Poison Jab 80 100% 0 30% chance to poison.
Poison Sting 15 100% 35 30% chance to poison.
Poison Tail 50 100% 25 Has a high critical hit rate and 10% chance to poison.
PoisonPowder - 75% 35 Poisons the target.
Pound 40 100% 35 No secondary effects.
Powder Snow 40 100% 25 10% chance to freeze.
Power Gem 70 100% 0 No secondary effects.
Power Swap - - 0 Switches Attack and Special Attack Raises and drops with the target.
Power Trick - - 0 Switches user's Attack and Defense stats.
Power Whip 120 85% 0 No secondary effects.
Present - 90% 15 Has random power and a chance to heal the target.
Protect - - 10 Prevents most moves from working on the user that turn.
Psybeam 65 100% 20 10% chance to confuse.
Psych Up - - 10 Copies the target's stat changes.
Psychic 90 100% 10 10% chance to lower Special Defense 1 stage.
Psycho Boost 140 90% 5 Lowers user's Special Attack 2 stages.
Psycho Cut 70 100% 0 Crit ratio is 1 stage higher than normal
Psycho Shift - 90% 0 Shifts the user's status effect to the target.
Psywave - 80% 15 Damage is .5x to 1.5x the user's level.
Punishment - 100% 0 Does more damage to foes with stat Raises.
Pursuit 40 100% 20 Doubles in power if the target switches, and hits them before they can escape.
Quick Attack 40 100% 30 Users attacks first.
Rage 20 100% 20 Raises Attack 1 stage if hit by foe.
Rain Dance - - 5 Creates Rain for 5 turns.
Rapid Spin 20 100% 40 Removes Leech Seed, Spikes, Stealth Rock, and Toxic Spikes.
Razor Leaf 55 95% 25 Crit ratio is 1 stage higher than normal
Razor Wind 80 100% 10 Charges up the first turn; attacks on the second turn. Crit ratio is 1 stage higher than normal
Recover - - 20 Heals 50% max Hit Points.
Recycle - - 10 Restores a used item.
Reflect - - 20 Lowers damage from physical attacks for 5 turns.
Refresh - - 20 Removes status.
Rest - - 10 The user goes to sleep for 2 turns and restores all Hit Points.
Return - 100% 20 No secondary effects.
Revenge 60 100% 10 Doubles in power if damaged by the target.
Reversal - 100% 15 Does more damage as Hit Points decreases.
Roar - 100% 20 Forces a switch to a random Pokémon.
Roar Of Time 150 90% 0 User cannot move next turn.
Rock Blast 25 80% 10 Hits 2-5 times in 1 turn.
Rock Climb 90 85% 0 20% chance to confuse.
Rock Polish - - 0 Raises Speed 2 stages.
Rock Slide 75 90% 10 30% chance to flinch.
Rock Smash 40 100% 15 50% chance to lower Defense 1 stage.
Rock Throw 50 90% 15 No secondary effects.
Rock Tomb 50 80% 10 Lowers Speed 1 stage.
Rock Wrecker 150 90% 0 User cannot move next turn.
Role Play - - 10 Copies the target's ability and overwrites the user's ability.
Rolling Kick 60 85% 15 30% chance to flinch.
Rollout 30 90% 20 Doubles in power with each hit. Repeats for 5 turns.
Roost - - 0 Heals 50% Hit Points. Temporarily removes the user's Flying type.
Sacred Fire 100 95% 5 50% chance to burn. Defrosts the user.
Safeguard - - 25 Blocks status conditions for 5 turns.
Sand Tomb 15 70% 15 Target looses ability to switch and is damaged at the end of each turn from 2 - 5 turns.
Sand-Attack - 100% 15 Lowers accuracy 1 stage.
Sandstorm - - 10 Creates a Sandstorm for 5 turns.
Scary Face - 90% 10 Lowers Speed 2 stages.
Scratch 40 100% 35 No secondary effects.
Screech - 85% 40 Lowers Defense 2 stages.
Secret Power 70 100% 20 Effects vary with terrain.
Seed Bomb 80 100% 0 No secondary effects.
Seed Flare 120 85% 0 40% chance to lower Special Defense 2 stages.
Seismic Toss - 100% 20 Does damage equal to the user's level.
Selfdestruct 200 100% 5 Faints the user. Treats all targers as if they have -2 stages of Defense.
Shadow Ball 80 100% 15 20% chance to lower Special Defense 1 stage.
Shadow Claw 70 100% 0 Crit ratio is 1 stage higher than normal
Shadow Force 120 100% 0 User becomes invulnerable, then attacks the next turn. Cannot be stopped by Detect or Protect.
Shadow Punch 60 - 20 Ignores Accuracy modifiers.
Shadow Sneak 40 100% 0 User of this move will strike first.
Sharpen - - 30 Raises Attack 1 stage.
Sheer Cold - 30% 5 Will OHKO the target.
Shock Wave 60 - 20 Ignores Accuracy modifiers.
Signal Beam 75 100% 15 10% chance to confuse.
Silver Wind 60 100% 5 10% chance to boost all stats 1 stage.
Sing - 55% 15 Puts the target to Sleep.
Sketch - - 1 Permanently copies the last move used by the target.
Skill Swap - - 10 The user and the target trade abilities.
Skull Bash 100 100% 15 Charges up turn 1; attacks turn 2. Raises Defense 1 stage.
Sky Attack 140 90% 5 Hits the turn after being used. 30% chance to flinch.
Sky Uppercut 85 90% 15 Hits a Bouncing or Flying target.
Slack Off - - 10 Heals 50% max Hit Points.
Slam 80 75% 20 No secondary effects.
Slash 70 100% 20 Crit ratio is 1 stage higher than normal
Sleep Powder - 75% 15 Puts the target to sleep.
Sleep Talk - - 10 Picks 1 of the user's moves at random. Can only be used while Sleeping.
Sludge 65 100% 20 30% chance to poison.
Sludge Bomb 90 100% 10 30% chance to poison.
SmellingSalt 60 100% 10 Has 120 power on a paralyzed target, but cures it of paralysis.
Smog 20 70% 20 40% chance to Poison.
SmokeScreen - 100% 20 Lowers accuracy 1 stage.
Snatch - - 10 If certain moves are used, the user of Snatch uses the moves instead.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
Softboiled - - 10 Heals 50% max Hit Points.
SolarBeam 120 100% 10 Charges up turn 1; attacks on turn 2.
SonicBoom - 90% 20 Does 20 damage. Ghosts are immune.
Spacial Rend 100 95% 0 Crit ratio is 1 stage higher than normal
Spark 65 100% 20 30% chance to paralyze.
Spider Web - - 10 The target cannot switch out.
Spike Cannon 20 100% 15 Hits 2-5 times in 1 turn.
Spikes - - 20 Causes damage to the enemy whenever they switch.
Spit Up - 100% 10 The more you've stockpile'd the higher the power of this move
Spite - 100% 10 Lowers the PP of the move used last by 4.
Splash - - 40 "Magikarp used Splash.....But nothing happened".
Spore - 100% 15 Puts the target to Sleep.
Stealth Rock - - 0 Damages target's switch-ins. Any type weak to Rock takes 1/4 of Hit Points, Any type weak to Rock takes 4x time weak to rock takes 1/2 of Hit Points.
Steel Wing 70 90% 25 10% chance to raise the user's Defense 1 stage.
Stockpile - - 10 Raises the user's Defense and Special Defense 1 stage. Sets the user up to use Spit Up and Swallow.
Stomp 65 100% 20 30% chance to flinch.
Stone Edge 100 80% 0 Crit ratio is 1 stage higher than normal
Strength 80 100% 15 No secondary effects.
String Shot - 95% 40 Lowers Speed 1 stage.
Struggle 50 - 1 Damages the user 25% of its max Hit Points after attacking the target. Only used when a Pokemon runs out of PP in all remaining moves.
Stun Spore - 75% 30 Paralyzes the target.
Submission 80 80% 25 Has 1/4 recoil.
Substitute - - 10 Takes 1/4 the user's max Hit Points to create a Substitute that takes damage for the user.
Sucker Punch 80 100% 0 The user always moves first. Will only work if the target attacked.
Sunny Day - - 5 Creates Sun for 5 turns.
Super Fang - 90% 10 Does damage equal to half the target's current Hit Points.
Superpower 120 100% 5 Lowers the user's Attack and Defense 1 stage.
Supersonic - 55% 20 Confuses the target.
Surf 95 100% 15 Hits Pokémon using Dive with double base power.
Swagger - 90% 15 Confuses the target and Raises its attack 2 stages.
Swallow - - 10 Healing varies based on the number of uses of Stockpile.
Sweet Kiss - 75% 10 Confuses the target.
Sweet Scent - 100% 20 Lowers evasion 1 stage.
Swift 60 - 20 Ignores accuracy modifiers.
Switcheroo - 100% 0 Switches items with the target.
Swords Dance - - 30 Raises Attack 2 stages.
Synthesis - - 5 Heals variably depending on the weather.
Tackle 35 95% 35 No secondary effects.
Tail Glow - - 20 Raises Special Attack 2 stages.
Tail Whip - 100% 30 Lowers Defense 1 stage.
Tailwind - - 0 Doubles Speed for 3 turns.
Take Down 90 85% 20 Has 1/4 recoil.
Taunt - 100% 20 Forces the target to use damaging moves for 3-5 turns.
Teeter Dance - 100% 20 Confuses all other active Pokémon.
Teleport - - 20 Has no effect.
Thief 40 100% 10 Gives the user the target's item.
Thrash 90 100% 20 Repeats for 2-3 turns. Confuses the user.
Thunder 120 70% 10 30% chance to paralyze.
Thunder Fang 65 95% 0 10% chance to flinch and 10% chance to paralyze.
Thunder Wave - 100% 20 Paralyzes the target.
Thunderbolt 95 100% 15 10% chance to paralyze.
ThunderPunch 75 100% 15 10% chance to paralyze.
ThunderShock 40 100% 30 10% chance to paralyze.
Tickle - 100% 20 Lowers Attack and Defense 1 stage.
Torment - 100% 15 Prevents the target from using the same move twice in a row.
Toxic - 85% 10 Inflicts intensifying poison on the target.
Toxic Spikes - - 0 Poisons switch-ins.
Transform - - 10 Transforms into the target.
Tri Attack 80 100% 10 20% chance to burn, freeze, or paralyze.
Trick - 100% 10 Switches items with the target.
Trick Room - - 0 Slower Pokémon move first for 5 turns.
Triple Kick 10 90% 10 Attacks up to 3 times in 1 turn.
Trump Card - - 0 Power increases as PP decreases.
Twineedle 25 100% 20 Hits twice in 1 turn. Each hit has a 20% chance to Poison.
Twister 40 100% 20 20% chance to flinch.
U-turn 70 100% 0 Attacks, then switches.
Uproar 50 100% 10 Repeats for 2-5 turns. No Pokémon can Sleep during these turns.
Vacuum Wave 40 100% 0 User of this move will strike first.
ViceGrip 55 100% 30 No secondary effects.
Vine Whip 35 100% 10 No secondary effects.
Vital Throw 70 - 10 Ignores Accuracy modifiers.
Volt Tackle 120 100% 15 10% chance to paralyze. Has 1/3 recoil.
Wake-Up Slap 60 100% 0 Double power if used on a sleeping target.
Water Gun 40 100% 25 No secondary effects.
Water Pulse 60 100% 20 20% chance to Confuse.
Water Sport - - 15 Fire attacks do 50% less damage.
Water Spout 150 100% 5 Does less damage as the user's Hit Points decreases.
Waterfall 80 100% 15 20% chance to flinch.
Weather Ball 50 100% 10 If weather is up this attack will double in power and depending on the type of weather up this attack will change types as well.
Whirlpool 15 70% 15 Target looses ability to switch and is damaged at the end of each turn from 2 - 5 turns.
Whirlwind - 100% 20 Forces the target to switch to a random Pokémon.
Will-O-Wisp - 75% 15 Burns the target.
Wing Attack 60 100% 35 No secondary effects
Wish - - 10 Heals 50% max Hit Points after 2 turns.
Withdraw - - 40 Raises Defense 1 stage.
Wood Hammer 120 100% 0 Has 1/3 recoil.
Worry Seed - 100% 0 Changes the target's ability to Insomnia.
Wrap 15 85% 20 Target looses ability to switch and is damaged at the end of each turn from 2 - 5 turns.
Wring Out - 100% 5 Power depends on enemys Hit Points.
X-Scissor 80 100% 0 No secondary effects.
Yawn - - 10 Puts the target to sleep after 2 turns.
Zap Cannon 120 50% 5 Paralyzes the target.
Zen Headbutt 80 90% 15 20% chance to flinch.
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