| Adaptability |
Stab multiplier becomes x2. |
| Aftermath |
Foe takes damage after your current Pokémon is KO'd. |
| Air Lock |
Eliminates the effects of weather. |
| Anger Point |
Attack is increased by +6 when critted. |
| Anticipation |
Senses the foe's dangerous moves. |
| Arena Trap |
Prevents the foe from fleeing. |
| Bad Dreams |
Reduces a sleeping foe's HP. |
| Battle Armor |
The Pokémon is protected against critical hits. |
| Blaze |
When HP is at 1/3 or less all Fire moves will have a 50% boost in power. |
| Chlorophyll |
Boosts the Pokémon's Speed in sunshine by 50%. |
| Clear Body |
Prevents the Pokémon's stats from being lowered. |
| Cloud Nine |
Eliminates the effects of weather. |
| Color Change |
Changes the Pokémon's type to the foe's move. |
| Compoundeyes |
The Pokémon's accuracy is boosted. |
| Cute Charm |
Contact with the Pokémon may cause infatuation. |
| Damp |
Prevents foe from using Explode or Self Destruct. |
| Download |
User gets a stat boost depending on its opponent's stats. |
| Drizzle |
The Pokémon makes it rain if it appears in battle. |
| Drought |
The Pokémon makes it sunny if it is in battle. |
| Dry Skin |
When hit with a Water attack, the Pokémon treats it like Water Aborb, but when hit with a Fire attack, the Pokémon has a weakness to it. |
| Early Bird |
The Pokémon awakens quickly from sleep. |
| Effect Spore |
Contact may paralyze, poison, or cause sleep. |
| Filter |
Supper effective moves do 1/4 of normal damage. |
| Flame Body |
Contact with the Pokémon may burn the foe. |
| Flash Fire |
Powers up Fire-type moves if hit by a fire move. |
| Flower Gift |
Powers up party Pokémon when it is sunny. |
| Forecast |
CASTFORM transforms with the weather. |
| Forewarn |
Determines what moves the foe has. |
| Frisk |
The Pokémon can check the foe's held item. |
| Gluttony |
Encourages the early use of a held Berry. |
| Guts |
Boosts Attack if there is a status problem. |
| Heat Proof |
Weakens the power of Fire-type moves. |
| Honey Gather |
The Pokémon may gather Honey from somewhere. |
| Huge Power |
Raises the Pokémon's Attack stat. |
| Hustle |
Boosts the Attack stat, but lowers accuracy. |
| Hydration |
Heals status problems if it is raining. |
| Hyper Cutter |
Prevents the Attack stat from being lowered. |
| Ice Body |
The Pokémon regains HP in a hailstorm. |
| Illuminate |
Raises the likelihood of meeting wild Pokémon. |
| Immunity |
Prevents the Pokémon from getting poisoned. |
| Inner Focus |
The Pokémon is protected from flinching. |
| Insomnia |
Prevents the Pokémon from falling asleep. |
| Intimidate |
Lowers the foe's Attack stat. |
| Iron Fist |
Boosts the power of punching moves. |
| Keen Eye |
Prevents the Pokémon from losing accuracy. |
| Klutz |
The Pokémon can't use any held items. |
| Leaf Guard |
Prevents status problems in sunny weather. |
| Levitate |
Gives full immunity to all Ground-type moves. |
| Lightningrod |
The Pokémon draws in all Electric-type moves. |
| Limber |
The Pokémon is protected from paralysis. |
| Liquid Ooze |
Any moves that drain HP from this Pokémon will damage the Pokémon using the draining move. |
| Magic Guard |
Pokémon will only take damage from a direct attack, nothing else.. |
| Magma Armor |
Prevents the Pokémon from becoming frozen. Eggs hatch quicker if a Pokémon with Magma Armor is in your party. |
| Magnet Pull |
Prevents Steel-type Pokémon from escaping. |
| Marvel Scale |
Boosts Defense if there is a status problem. |
| Minus |
Boosts Sp. Atk 50% if another Pokémon has Plus. |
| Mold Breaker |
If an opposing Pokémon's ability hinders the attack user from hitting the foe, or lowers the attack power, the ability will be nullified as long as the Pokémon with Mold Breaker is out. |
| Motor Drive |
Raises Speed by one stage if hit by an Electric-type move. |
| Multitype |
Changes type to match the held Plate. |
| Natural Cure |
All status problems are healed upon switching out. |
| No Guard |
Ensures the Pokémon and its foe's attacks land. |
| Normalize |
All the Pokémon's moves become the Normal type. |
| Oblivious |
Prevents the Pokémon from becoming infatuated. |
| Overgrow |
When HP is at 1/3 or less all Water moves will have a 50% boost in power. |
| Own Tempo |
Prevents the Pokémon from becoming confused. |
| Pickup |
The Pokémon may pick up items. |
| Plus |
Boosts Sp. Atk 50% if another Pokémon has Minus. |
| Poison Heal |
Restores HP if the Pokémon is poisoned. |
| Poison Point |
Contact with the Pokémon may poison the foe. |
| Pressure |
The Pokémon doubles the foe's PP usage. |
| Pure Power |
Boosts the power of physical attacks. |
| Quick Feet |
Boosts Speed if there is a status problem this is not a stat boost-- Cannot be baton passed. |
| Rain Dish |
The Pokémon recovers 1/16 of HP in rain per turn. |
| Reckless |
Powers up moves that have recoil damage. |
| Rivalry |
Raises Attack if the foe is of the same gender. |
| Rock Head |
Protects the Pokémon from recoil damage. |
| Rough Skin |
12.5% of max HP is lost if a Pokémon uses a contact move against a Pokémon with Rough Skin. |
| Run Away |
Enables sure getaway from wild Pokémon. |
| Sand Stream |
The Pokémon summons a sandstorm in battle. |
| Sand Veil |
Boosts the Pokémon's evasion in a sandstorm. |
| Scrappy |
Enables moves to hit Ghost-type foes with Normal and Fighting attacks. |
| Serene Grace |
Boosts the likelihood of added effects appearing. |
| Shadow Tag |
Prevents the foe from escaping. |
| Shed Skin |
The Pokémon may heal its own status problems. |
| Shell Armor |
The Pokémon is protected against critical hits. |
| Shield Dust |
Blocks the added effects of attacks taken. |
| Simple |
Stat boosts are doubled on this Pokémon. |
| Skill Link |
Increases the frequency of multi-strike moves. |
| Slow Start |
Halves Attack and Speed for five turns, resets if the Pokémon returns to the party. |
| Sniper |
Crit ratio for moves is now always x2. |
| Snow Cloak |
Raises evasion in a hailstorm. |
| Snow Warning |
The Pokémon summons a hailstorm in battle. |
| Solar Power |
Boosts Sp. Atk, but lowers HP by 1/8 per turn in sunshine. |
| Solid Rock |
Supper Effective moves do 1/4 normal damage. |
| Soundproof |
Gives full immunity to all sound-based moves. |
| Speed Boost |
The Pokémon's Speed stat is gradually boosted. |
| Stall |
The Pokémon moves after even slower foes. |
| Static |
Contact with the Pokémon may cause paralysis. |
| Steadfast |
Raises Speed one stage each time the Pokémon flinches. |
| Stench |
The stench helps keep wild Pokémon away. |
| Sticky Hold |
Items cannot be takem from this Pokémon using Thief, Knock off and Trick. |
| Storm Drain |
The Pokémon draws in all Water-type moves. |
| Sturdy |
The Pokémon is protected against 1-hit KO attacks. |
| Suction Cups |
Negates moves that force switching out. |
| Super Luck |
Heightens the critical-hit ratios of moves. |
| Swarm |
Powers up Bug-type moves in a pinch. |
| Swift Swim |
Speed is doubled in the rain, does not count as a stat boost-- Cannot be baton passed. |
| Synchronize |
Passes on a burn, poison, or paralysis to the foe. |
| Tangled Feet |
Moves only have a 50% chance of hitting this Pokémon while it is confused. |
| Technician |
Moves 60 base power and below get a 50% boost in power. |
| Thick Fat |
Raises resistance to Fire-and Ice-type moves. |
| Tinted Lens |
Powers up "not very effective" moves. |
| Torrent |
When HP is at 1/3 or less all Water moves will have a 50% boost in power. |
| Trace |
The Pokémon copies the foe's ability. |
| Truant |
Pokémon cannot attack two turns in a row. |
| Unaware |
Ignores any change in ability by the foe. |
| Unburden |
Raises Speed if a held item is used. Does not count as a stat boost-- Cannot be baton passed. |
| Vital Spirit |
Prevents the Pokémon from falling asleep. |
| Volt Absorb |
Restores 25% of HP if hit by an Electric-type move. |
| Water Absorb |
Restores 25% of HP if hit by a Water-type move. |
| Water Veil |
Prevents the Pokémon from getting a burn. |
| White Smoke |
Prevents the Pokémon's stats from being lowered. |
| Wonder Guard |
Only supereffective moves will hit. |